![]() The blocks can have gaps less than the height of the player between each other and above the Ocean. There must be blocks extending down to the Ocean surface level underneath a tile for the conch to teleport the player to it. ![]() When a world first generates, this will typically be on the sand, directly in front of the water. The exact tile that the player is transferred to is the one furthest from them horizontally, then highest, that is not obstructed by liquid.Teleport location based on mount height and pillar distance from water level.
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